<HTML>
<BODY>
This file is a <A HREF="http://www.starrynight.com">Starry Night document.</A>
<SN_VALUE name="Version" value="Pro (Mac) - p400c-EM">
<SN_VALUE name="VersionSKU" value="p400c-EM">
<SN_VALUE name="charset" value="Macintosh-ASCII">

// Pano name - you see this in menus, etc. This should be unigue for each pano
<SN_VALUE name="PanoName" value="Phillip Island">
<SN_VALUE name="ImageFileName" value="Phillip Island.psd">

// In degrees, the height of the image
<SN_VALUE name="ImageHeight" value="55.00000000000000000">

// If the image has an alpha channel that is set up with the sky having an alpha of 0 and the horizon an alpha of 1, 
// with alpha blending at the interface, we need to say Yes here, otherwise say "no"
<SN_VALUE name="UseImageAlpha" value="Yes">

// These values are in the coord system that you pick out with ImageCoordSys
<SN_VALUE name="ImageCentreDec" value="-13.000000000000000000">
<SN_VALUE name="ImageCentreRa" value="205.000000000000000000">

// These are also in ImageCoordSys coord sys
// They determine where the image will be 
<SN_VALUE name="ImageAxisDec" value="90.000000000000000000">
<SN_VALUE name="ImageAxisRa" value="0.000000000000000000">

<SN_VALUE name="PanoBrightness" value="1.000000000000000000">

// Used during liftoff to draw a horizon nicely. Ignored for panos like the milkyway which are always far off.
<SN_VALUE name="PanoBottomDistance" value="0.1">
<SN_VALUE name="PanoTopDistance" value="1.000000000000000000">

// Used during liftoff to draw a horizon nicely. Ignored for panos like the milkyway which are always far off.
// the color is red, green, blue, with each value scaled 0 to 65535
<SN_VALUE name="PanoApproxColor" value="40192, 39936, 38400">


// ImageCoordSys values
//				kNoCoordinateSystem = 0, 
//				kAltAzSystem = 1, 
//				kGalacticSystem = 2, 
//				kEclipticSystem = 3, 
//				kCelestialJ2000System = 4, 
//				kCelestialJNowSystem = 5, 
//				kOrientationSystem = 6, 
//				kSuperGalacticSystem = 7,
<SN_VALUE name="ImageCoordSys" value="1">


// ImageTransferMode values
// OpenGLState 	kNoState = 0,
//				kDefault = 1,
//				kStars = 2,
//				kTransparentAdd = 3,
//				kTransparentGlass = 4,
//				kOpaque = 5,
//				kShaded = 6,
//				kLighting = 7,		// shaded with specular lighting
//				kShadedLine = 8,
//				kBillboard = 9,
// For horizons, 4 (kTransparentGlass) and 5 (kOpaque) are 
<SN_VALUE name="ImageTransferMode" value="4">

<SN_VALUE name="ImageWidth" value="360.000000000000000000">
</BODY>
